Showing posts with label cause and effect. Show all posts
Showing posts with label cause and effect. Show all posts

How to Write Vivid Scenes: Cause and Effect, by Chris Eboch

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The Ghost on the Stairs, The Knight in the Shadows,
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We welcome prolific author for children and adults, and editor, Chris Eboch, who is known has Kris Bock for her adult novels, has graciously agreed to share her three-part series of How to Write Vivid   Scenes, from her book Advanced Plotting. Part 1: How to Write Vivid Scenes, Part 1, and Part 2: How to Write Vivid Scenes: Connecting Scenes, appeared in the last two months. This month we present the last of the series: Part 3, "How to Write Vivid Scenes: Cause and Effect." 

One of the ironies of writing fiction is that fiction has to be more realistic than real life. In real life, things often seem to happen for no reason. In fiction, that comes across as unbelievable. We expect stories to follow a logical pattern, where a clear action causes a reasonable reaction. In other words, cause and effect.

The late Jack M. Bickham explored this pattern in Scene & Structure, from Writer’s Digest Books. He noted that every cause should have an effect, and vice versa. This goes beyond the major plot action and includes a character’s internal reaction. When action is followed by action with no internal reaction, we don’t understand the character’s motives. At best, the action starts to feel flat and unimportant, because we are simply watching a character go through the motions without emotion. At worst, the character’s actions are unbelievable or confusing. 

In Manuscript Makeover (Perigee Books), Elizabeth Lyon suggests using this pattern: stimulus — reaction/emotion — thoughts — action. 

  • Something happens to your main character (the stimulus)
  • You show his emotional reaction, perhaps through dialog, an exclamation, gesture, expression, or physical sensation
  • He thinks about the situation and makes a decision on what to do next
  • Finally, he acts on that decision. 

This lets us see clearly how and why a character is reacting. The sequence may take one sentence or several pages, so long as we see the character’s emotional and intellectual reaction, leading to a decision.

Bickham offered these suggestions for building strong scenes showing proper cause and effect:

The stimulus must be external — something that affects one of the five senses, such as action or dialog that could be seen or heard.

The response should also be partly external. In other words, after the character’s emotional response, she should say or do something. (Even deciding to say nothing leads to a reaction we can see, as the character turns away or stares at the stimulus or whatever.)

The response should immediately follow the stimulus. Wait too long and the reader will lose track of the original stimulus, or else wonder why the character waited five minutes before reacting.

Be sure you word things in the proper order. If you show the reaction before the action, it’s confusing: “Lisa hurried toward the door, hearing pounding.” For a second or two, we don’t know why she’s hurrying toward the door. In fact, we get the impression that Lisa started for the door before she heard the pounding. Instead, place the stimulus first: “Pounding rattled the door. Lisa hurried toward it.”

If the response is not obviously logical, you must explain it, usually with the responding character’s feelings/thoughts placed between the stimulus and the response. Here’s an example where the response is not immediately logical:

  • Knocking rattled the door. (Stimulus)
  • Lisa waited, staring at the door. (Action)

Why is she waiting? Does she expect someone to just walk in, even though they are knocking? Is she afraid? Is this not her house? To clarify, include the reaction:

  • Knocking rattled the door. (Stimulus)
  • Lisa jumped. (Physical Reaction) It was after midnight and she wasn’t expecting anyone. Maybe it was a mistake. Maybe they’d go away. (Thoughts)
  • She waited, staring at the door. (Responsive Action)

In some cases the response may be logical and obvious without including thoughts and emotions in between. For example, if character A throws a ball and character B raises a hand to catch it, we don’t need to hear character B thinking, “There’s a ball coming at me. I had better catch it.” But don’t assume your audience can always read between the lines. Often as authors we know why our characters behave the way they do, so we assume others will understand and we don’t put the reaction and thoughts on the page. This can lead to confusion. 

In one manuscript I critiqued, the character heard mysterious voices. I assumed they were ghosts, but the narrator never identified them that way. Did he think they were something else? Did he think he was going crazy? Had he not yet decided? I couldn’t tell. The author may have assumed the cause of the voices was obvious, so she didn’t need to explain the character’s reaction. But it just left me wondering if I was missing something — or if the character was. Err on the side of showing your character’s thoughts.

Link your scenes together with scene questions and make sure you’re including all four parts of the scene — stimulus, reaction/emotion, thoughts, and action — and you’ll have vivid, believable scenes building a dramatic story.

Chris Eboch is the author of over 60 books for children, including nonfiction and fiction, early reader through teen. This essay is adapted from Advanced Plotting, available for the Kindle, in paperback, or in Large Print paperback. Chris is the also the author of You Can Write for Children: How to Write Great Stories, Articles, and Books for Kids and Teenagers. Learn more at https://chriseboch.com/ or her Amazon page, or check out her writing tips at her Write Like a Pro! blog, https://chriseboch.blogspot.com/.


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