Beat the Clock with an Outline-Sketch |
I wrote my next book, Book two in a mystery series for 8-12
year-olds, while making dinner last night. To be more precise, every time my
hands were free I jotted down plans for the book in a sketchy outline. Don't
let this boast fool you, though. The one-page outline-sketch came together
after the idea for the book rolled around in my head for about a year and after I collected thoughts
on note paper and even wrote a detailed, single-spaced typewritten outline, all
neatly collected on paper in a file folder.
The problem? It's something I learned from the hours and hours I
spent outlining my first book on gobs of notecards, post-its, bubbles on large
sketch paper, and yes, a detailed, single-spaced typewritten outline and more. That
story took so many unplanned twists and turns while writing it--ideas that were
never written down-- that for this story I knew there had to be a better way.
Not Every Writer Would Agree
Before I started Book 1 I followed advice on writing a detailed outline from many different sources. The advice went something like this. An outline can:
Before I started Book 1 I followed advice on writing a detailed outline from many different sources. The advice went something like this. An outline can:
- Save you hours of time and effort and even reduce writer's block.
- Help you work through problems of events and characterizations.
- Give you a blueprint to follow, even give you the advantage of seeing the entire story at a glance.
- And so on.
The wisdom of a well-developed outline didn't work for me,
though. I spent much of my time making many different outlines. I
started with, you guessed it, the detailed, single-spaced typewritten outline,
painstakingly written over a sizable chunk of time. But while writing, I veered
away from that outline. I tried to go back to the outline and rewrite it to
keep the story intact to save time. I wound up spending so much time
changing the outline that when I got back to the story there were still
changes I wanted to make. It became a vicious cycle. At that juncture, I tried the
different methods of getting the outline of the story out: notecards,
sketches, etc. When that didn't work, I gave up on outlines and simply plotted
as I went along. That was time-consuming as well. I ended up following a
pattern of letting the draft "rest" for a few days, then finding
inconsistencies and thinking of new ways to improve the story, some of which
involved major rewrites. Much of the time I felt like I was operating in a
fog of uncertainty.
Guideposts and Skeletons
If an outline-sketch touches on the main points to be covered and actual writing is the filling, then Story Structure is the skeleton that holds your story up. There are many ways Story Structure is described, from the Story Arc, in which the scenes build tension to the climax and the ending ties up the loose ends quickly in a neat bow; to the Hero's Journey, introduced by Joseph Campbell in The Hero with a Thousand Faces (1949), according to Wikipedia, and described as:
A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.
I keep a copy of the Hero's Journey in a notebook which I copied and pasted from http://www.thewritersjourney.com/hero's_journey.htm.
Your Book in a Nutshell
Here is what magically appeared on my dinner-time planner:
Here is what magically appeared on my dinner-time planner:
- The main characters and their roles in the story.
- A clear idea of who the mc is and what flaw or need must be worked out by the end.
- An idea of what the theme will be. It is important to make the theme clear from the start because it needs to be addressed and solved by the end.
- The setting needs to be decided.
- Scenes which had already been envisioned need to be sketched out.
- Thoughts on the climax and ending. For a mystery, this is essential. It is the puzzle that your mc must piece together throughout the book. Knowing the puzzle in the beginning should help make the rest of the book fall into place. Also for a mystery, it's good to have a general idea of how your character solves the mystery.
Guideposts and Skeletons
If an outline-sketch touches on the main points to be covered and actual writing is the filling, then Story Structure is the skeleton that holds your story up. There are many ways Story Structure is described, from the Story Arc, in which the scenes build tension to the climax and the ending ties up the loose ends quickly in a neat bow; to the Hero's Journey, introduced by Joseph Campbell in The Hero with a Thousand Faces (1949), according to Wikipedia, and described as:
A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.
I keep a copy of the Hero's Journey in a notebook which I copied and pasted from http://www.thewritersjourney.com/hero's_journey.htm.
In his book, Story Engineering: Mastering the 6 Core Competencies of Successful Writing, Larry Brooks writes that the single most important word in storytelling is conflict. No conflict, no story. Partnering with conflict is Story Architecture/Structure. No structure, no story, either. Brooks' six Core Competencies are: Concept, Character, Story Structure, Scene Execution, Voice and the Development Process. Guess which chapter is the longest. That's right, Story Structure. I highly recommend checking out Brooks' book and his website at http://storyfix.com.
Please leave a comment about your experience with outlines. Do they work for you? Of course, this post grapples with fiction. When I wrote nonfiction articles I followed an outline-sketch I learned from an editor: Answer the W's in the first and second paragraph and explain the how during the rest of the article; begin with most important information in writing for newspapers as the ending can be willy-nilly cut off due to space limitations. Worked for me.
Clipart courtesy of: http://etc.usf.edu/clipart/17000/17041/clock_17041.htm.
4 comments:
Linda, I love how you found something that worked for you. I have had my share of agonizing over outlines only to find my creativity was being overshadowed by the system.
I rarely write fiction, but my brain works best with the Ws.
Thanks for that, Kathleen. I've wondered if my outline phobia is something I'd have to overcome. But even since I wrote this post my outline sketch for the next book is working well. I've been writing the scenes I've envisioned on post-its and sticking them onto a large sheet of paper. This way I can move them around to fit where I want them. So far this approach is working even better than a typed-out outline form.
Linda, great information on outlining. I did use a very rough outline for my first MG fantasy and I liked that I had a direction. But, I find that I'm very much the pantser. What I do have to remember is to keep sticky notes on events and character cards/sheets as I go along.
Absolutely, Karen. I found the same thing through trial and error. That sticky notes and a very rough outline work best because I'm a panster, too! I thought pansters were bad until I became one!!! It's good to know I'm not alone!
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